Tuesday, February 21, 2012

The Sound of Noise

Josh found this by accident:


Watch the trailer and I'm sure you'll agree it could very well be the sound design, editorial and composing feat of the century. I can't wait!

-Mike


Saturday, February 18, 2012

Invisiball

If sports were like this when I was a kid, I might've been a jock.

Some Swedish geniuses have come up with a ball game that you play without a ball and without sight.  With only SOUND.  Check it out:




"To Completely Trust Your Ears Makes You a Good Player"

(via Create Digital Music)

Wednesday, February 15, 2012

Nighttime Recording of the [Haunted??] Claire Trevor Theater



Over the past month, I have had the pleasure of spending many hours in the Claire Trevor Theater, including four all-night designfests during tech for The Merchant of Venice. Amidst my near-hallucinatory exhaustion, I became very aware (or perhaps convinced myself) that the CTT comes to life at night—at least sonically. One notable “feature”, which actually plagued a couple of the dress rehearsals for Merchant, is the air pressure difference between the inside of the theater and the outdoors. When the correct combination of entrance doors are left open, the air travels very quickly through the doors and creates and eerie humming sound. It's somewhat similar to the use of wind whistling through open doors in David Fincher’s The Girl with the Dragon Tattoo movie, but on a larger scale. 

So I got to thinking that someone ought to record Claire’s diverse sound palette and expansive reverberant space. I got my trusty Sound Devices 702 and a couple of mics and headed in at 11:30 PM on one night. I recorded everything I could get my hands on for about 3 hours: the enormous loading bay door, the incredible booming bass of the concrete stairwell to the catwalks, a chainlink fence of a gear cage, and all sorts of activity in the catwalks including footsteps and various bangs.

Ironically, I was unfortunately unable to capture the air pressure difference sound — I was pretty tired by 2:30AM and I couldn't figure out what combination of doors to open... Bucket list!

I've uploaded a COMPILATION of the recordings that I edited together quickly (I have the full set of edited effects available upon request).

Enjoy the spookies!
Matt Glenn

Saturday, February 11, 2012

MERGE



Flood, the group of Long Beach modern-art-impresarios behind SoundWalk, have just announced Merge, an urban art installation set to open in Long Beach on 31 March.  The approach is slightly different than SoundWalk in that Merge will be diversifying the curation across area business owners and homeowners and that the artwork will be broader in scope than just sound art.

If you're going to be at the USITT conference in Long Beach this March, you'll be in town to check out Merge!  Come on down!

Thursday, February 2, 2012

Eat Your Heart out, Michael Winslow

Apparently, seals make terrific sci-fi sound effects.



Bonus points if you know, without researching, who Michael Winslow is.

Wednesday, February 1, 2012

All Alan Lomax field recordings streaming online from March

Sound Designers take note: this is research paydirt!


The Wire is reporting that in March, all of Alan Lomax's recordings are going to be available, in their entirety, for free, right here.  Currently, the recordings are only available in 45-second snippets.

I can't tell you how much Lomax has meant to me.  His work (both on his own and with his father) as an ethnomusicologist) has preserved old musical styles and re-ignited interest in their performance. His field recordings span time, place, and genre, and I've used them in research on many of my designs and scores. The newgrass movement, the resurgence in the folk movement, Moby's album play... they all owe a great deal to Lomax's recordings and scholarship. I can't wait for this collection to come available.

Wow!

Monday, January 30, 2012

DPA links

I came across some interesting links the other day while browsing the DPA site.

First is a great video on how to fit an e6 microphone:


And second, a nice guide on microphone basics (there is a downloadable pdf there too):
http://www.dpamicrophones.com/en/Mic-University/The-Essentials.aspx

The cool things you find when looking for other things.

Tuesday, January 10, 2012

A visit to Meyer Sound


On Monday, January 9, the entire sound design program visited the Meyer Sound Laboratories plant in Berkeley, CA. The tour was led by UCI Drama alum Todd Meier - who is the Digital Products Manager for Meyer. Everyone was blown away by the intense and thorough quality control and attention to detail. We've all known that their products sound great - but now everyone knows why.

L-to-R: Mac Johnson (Meyer), Mike Hooker, Matt Glenn, Jeff Polunas, Stephen Swift, Patricia Cardona, Josh Fehrmann, Beth Lake, BC Keller, Vincent Olivieri

The visit was preceded by two days of rampant debauchery on the other side of the bay -- winding up towards a great evening at an awesome bar with Ellen Juhlin, Michael Creason and Tom Cavnar from Meyer. I'll let everyone else choose what pics to share - lest I ruin any more reputations!

-Mike

Saturday, December 10, 2011

USITT SoCal section - Design Competition

The SoCal USITT section is hosting a design competition on January 21 at Pomona College. Contest entrance is free. Even if you don't have an entry, it's worth going to (size up your peers and future competition from other schools!). A job fair and master classes are also part of the day. The SoCal section is very active and worth joining, too.

Contest and Job Fair entry form:

The SoCal website:

Saturday, November 26, 2011

Hacking the Mix.

A while back, I wrote a piece for Stage Directions Magazine about a (relatively) simple way to use an iphone to control levels of sound in QLab. The piece was published in the most recent edition, and you can read it here!

I created the solution a few years ago for a UCI production of The Laramie Project, directed by Tim Brown (MFA '11).

Tuesday, November 15, 2011

Ultimate Ears visit!

Earlier this week, the graduate sound designers took a field trip (our third and final this quarter - I think) to Ultimate Ears. UE makes high-quality in-ear monitor modules, some models of which are custom-molded to the listener’s ears. They have their main office/studio facilities here in Irvine. Josh Fehrmann, one of our MFA students, owns a pair of their modules, and he was the one to suggest that we see if we could visit their facility. I got in touch with Ryan Sandoval at UE, and he made it happen.

Upon arriving at UE, we were ushered into the demo room, where we were able to try out all of the custom in-ear models. Soon after, Philippe DePallens, GM of UE, came out to talk to us. He explained the history of UE (starting out as a mom & pop company out of Vegas), how Logitech came to acquire UE, and how UE works to build market share and brand loyalty.

Beth listens. Philippe talks.


Then, we took a walk into the labratory studio, where the devices are actually built. Philippe took us through the entire construction process, starting with ear molds and moving all the way to tuning the electronics. We were blown away at the precision with which the artisans in the studio were able to assemble the tiny electronics to such consistant performance!

All through the visit, Philippe also talked about the marketting and branding side of UE, from a perspective of crafting the customer experience. This is a side of business that our students don’t get a lot of exposure to, and it was a real treat to hear how UE combines a high-quality product with a high-quality customer experience.

The visit marked a significant change in perspective for our students. Walking into the office, more than one of them scoffed at the idea of high-quality IEMs, but on the way out, they were thinking seriously about investing in a pair. I can’t say for sure that they will (the nicer models are pretty pricey for a grad student), but even if they don’t right now, who’s to say that they won’t in the future?

Thanks, Philippe and Ryan for a great visit!


Manager: Philippe
Producer: Vinnie
Bass: Matt
Guitar: Josh
Keyboards: Beth
Drums: Kyle
Lead Vocals: Jeff
Backing Vocals: Patricia & Stephen
Band Photographer: Ryan

Saturday, November 12, 2011

Waiting for Godot


A few weeks ago, I had the opportunity to use Meyer Sound’s VRAS in my design for Waiting for Godot and my system grew into a full fledged Constellation system! Meyer Sound’s Mac Johnson, Pierre Germain, and Steve Ellison came down to help me for a tuning and voicing session! It was a unique experience, so here’s a taste of what it was like!

My design concept for UCI’s production of Waiting for Godot started with the fact that it was set in the dead of winter with snow actively falling throughout the show. The scenic design enveloped the audience with telephone poles cradling either side of the seating and actors entering and exiting on a snowy road through the middle of the house. I wanted my sound design to be as equally immersive. Having spent a few winters in Chicago and the middle of Pennsylvania, I was very drawn to the idea of replicating the stillness, the quiet sound and feeling of freshly fallen snow. I was also lucky enough to have resources in the show budget to buy materials to help me achieve the dead sounding room I wanted. Reverb provides a crucial sense of how big a space is and is an aural key as to where you are in space. For this show, I wanted to create as few reflections as possible and I REALLY did have a challenge; the Robert Cohen theatre is essentially a 50’ x 50’ x 20’ concrete box. I went through various ideas of how to achieve maximum absorption such as using bass traps in the corners of the theatre and foam under the seating, but settled on using a combination of velour curtains on all four walls hung with maximum fullness and carpet covering as much bare floor as possible. Below is a groundplan of what I ended up with, showing the set with the carpet and curtains.


In contrast to this very still environment, the second act of the play takes place in spring. With the change in season I also wanted an aural shift. How to achieve this without tearing out all the carpet and curtains?! With Meyer Sound’s VRAS (Variable Room Acoustic System) of course! I used the dampened space to my advantage to create a variety of unrealistically large environments with VRAS that were incongruous with the actual size of the theatre. These moments were meant to both delicately foreshadow events and place aural weight on highly unrealistic situations. I also wanted to use it subtly to bring back the bright vocal quality of a spring day.

Major sound design and VRAS moments included the falling of night / moon rising in both acts and Lucky’s speech. Night falling followed the boy’s entrance, which I made highly abstract and dream-like using a very unrealistic reverb with multiple reflections. This VRAS continued through the night to keep the actors in a spell where there is little certainty of what is real or not. Lucky’s speech is the only time in the play where the character talks and he ends up having a mental breakdown. This scene had a similar effect in which VRAS signified where the breaking point was and, in addition to this large soundscape, I created all of his past experiences rushing back in the shape of a nightmare that engulfs the audience in sound.

Because I knew early in the design process that I wanted to use VRAS, I tried to do as much research as I could on past Meyer designed Constellation systems. I found a few examples online and noticed that they mostly consisted of Stella, MM4, UP-4XP, and UMS-1P speakers. The microphones were in rows with parallel rows of Stellas or MM4s on either side, all equal distances apart. With this information, I created a draft of my VRAS system using eight Stellas, six MM4s, and two UP4s (to be used half for VRAS and half for effects playback). I also emailed Mac Johnson (Meyer’s Constellation Project Manager) for advice, whom I had met earlier in the year for SIM3 class. When I heard back, he gave me suggestions about moving the placement of a few speakers and also offered to have Meyer come tune my VRAS system! Uh what? Yes please! We had used VRAS before in shows here at UCI, but could never really get an optimum performance from it because a lot of the information regarding it is proprietary so I was very glad to accept the assistance.

After much planning and a lot of paperwork, I began to e-mail a lot of documents to Pierre Germain at Meyer Sound who was going to be doing the actual tuning. He wanted a system config LCS project file, groundplan, section, and a spreadsheet of XYZ coordinates of the speakers and microphones in the space in order to calculate delay times.

Later in the process, he wanted to know the bus assignments in my matrix. He specifically wanted one per output. “No problem!” I thought, “Of course!” And I sent him my bus assignments. The day before Pierre flew in for the voicing session (to do the heavy lifting on tuning my system), I received an email asking if the busses I specified for VRAS speakers is where I wanted VRAS to be routed? Er, what? Of course! What else? I mean it’s LCS, how do you want to do it? Confused, I carried on and it wasn’t until tech that I understood what he meant… along with a lot of other things. When Stephen (my programmer) and I sat down to put audio through my Stellas and MM4s (the busses specifically for VRAS), we found the problem: I couldn’t have my sound effects be all VRAS-ed up when I didn’t want them to! So we re-did the bus assignments for VRAS and left the ones I had set up with Pierre for sound effects use. Doh!

This document shows my speaker plot for the show. One thing I would have done differently is to move the two Stellas over the stage to the back of the house. Under the initial advice of Meyer, I left them in the configuration shown. However, when we got into the space for the voicing session with Steve Ellison, it was confirmed that it would have been best for them to have shifted to the back of the house. I did not miss having them in the back during VRAS effects, but I definitely did for playback. I found myself constantly using a matrix we created for just the back Stellas and pumping a lot of audio in there because I missed having a grounding aural presence from the rear. I would have also added two more UP-4XPs in the rear corners of the house. This was also my first time making a SpaceMap and I had one cue where a storm circled the perimeter of the space. I found that the transition from one side of the house to the other was weak and two more UP-4XPs would have been ideal to help the storm’s movement.

Overall, this was an extremely positive experience; we all had the opportunity to listen and learn a lot firsthand about VRAS during the voicing session. I am extremely grateful to Meyer Sound, Mac Johnson, Pierre Germain, and Steve Ellison for all of their support!

love,

^Patricia

Thursday, November 10, 2011

Meyer Studio grand opening

Last night was the grand opening of the Contemporary Arts Center here at UCI. The CAC (or 'cack,' as it's now affectionately known) houses lots of new lab space, including The Meyer Sound Design Studio, the home of the Sound Design program here at UCI. It's a beautiful space (you can see photos in earlier posts on this blog), and we were lucky to have some folks from Meyer down to join us for the celebration.

We'll post pretty photos here soon, but as a teaser, here's a shot of Todd Meier, a Digital Products Manager at Meyer Sound AND a 1992 alumnus of UCI. He was part of the Meyer delegation, and we were delighted to have them down. Here's Todd with Patricia Cardona MFA2, talking to Beth Lake MFA3 (off camera) yesterday afternoon.


And Jodi Hughes and Todd Meier in front of the dedication plaque...


More pics coming soon...

Monday, November 7, 2011

fresh pics of the Meyer Studio

Today I shot some wide-angle photos of the Meyer Studio complex. The architectural lighting is terrible throughout, but the pics came out fairly good despite this

Control Room

Studio

Vocal Booth

Edit Suite




Wednesday, October 26, 2011

Field Trip to Harman!

It's a week full of field trips for my Trends in Modern Sound Design class! We did Sony Games on Monday, and today we drove up to Northridge to check out the Harman/JBL facility. Our call time at the plant was 8.30, and because they had to drive all the way through LA, the students left plenty of time for traffic. Of course, because they did that, traffic was light, and they got to Northridge with plenty of time to spare. So, we found a diner:

Matt, Patricia, Beth, Josh, and Stephen (Jeff couldn't make it and Kyle was ill)

When we got to Harman, Dr. Sean Olive took us around. Dr. Olive designs all of the listening and testing facilities and tests that Harman uses to measure subjective response to the products. Here he is showing Matt and Josh one of the test cars that Harman uses to evaluate automotive sound systems:

How many bodies can you fit in here?

After the tour, Dr. Olive sat us down for a few tests. The first was to see how well we connected 'good' sound to 'lossless' sound. It was a double-blind test to see whether we could identify mp3 or pcm audio (we all did well, thankyouverymuch).

The second test was much more subjective, and it involved evaluating loudspeakers in a double-blind listening environment. Both experiments were interesting, and we're glad that we could provide additional information to Dr. Olive and his research.

Another great field trip! Next week: back to the classroom!