Showing posts with label Matt Glenn. Show all posts
Showing posts with label Matt Glenn. Show all posts

Monday, April 2, 2018

Meet our new Sound Supervisor… Jeff Polunas!

After an extensive search, we are thrilled to announce that Jeff Polunas will be joining UCI mid-May as our new Production Sound Supervisor!



Jeff is thrilled to be retuning to UCI, where he received his MFA in Sound Design in 2012. Since graduating, Jeff previously served as Production Sound Supervisor at CSU-Fullerton for 5 years. Jeff is also a member of USA829 as a Sound Designer and has recently designed Shakespeare in Love and Sisters Rosensweig at South Coast Repertory. With over 125 designs to his credit, he has designed for the following theaters: South Coast Repertory, Antaeus, International City Theater, PCPA Theaterfest, Summer Repertory Theater, Atwater Village and many universities in Southern California. Jeff is also a member of the USITT MainStage Committee which he helps organize, install and run the Sound element of the MainStage events each year. Jeff is looking forward to working with the Graduate Students at UCI and helping mold future sound designers.


It's been a very long year since we lost our dear friend and longtime Sound Supervisor, BC Keller.  I would like to personally thank the following people for doing double-duty getting our shows up and keeping the shop from exploding:  our "unofficial" interim supervisors -- Kate Fechtig, Matt Glenn and Mark Caspary; our incredible grads -- Jordan Tani, Andrew Tarr, Ningru Guo, Hunter Moody, Jack Bueermann, Ben Scheff and Andrea Allmond; our Production Manager -- Keith Bangs; and the over-hire professionals from Diablo Sound.  You are all the very best, but thank goodness Jeff is on the way… and not a minute too soon!

-Mike Hooker

Monday, March 31, 2014

Angels in America

Early this year, I had the pleasure of designing Angels in America Part I: Millenium Approaches in the Robert Cohen Theater at UC Irvine. The show represented a portion of my thesis for my MFA degree. The sound team for the show consisted of Mark Caspary (MFA 2) as the composer and Kelsi Halverson (MFA 1) as our assistant. The show was directed by Gavin Cameron-Webb. For those unfamiliar with Tony Kushner’s play, Angels is a fantastical portrayal of the lives of a diverse group of people living in New York City at the peak of the AIDS epidemic in the mid-1980s. The play slips fluidly in and out of real time and the real world as the characters interact with ghosts, invisible voices, hallucinations of each other, and, of course, the Angel herself. This style presents the design team with ample opportunities to change perspective and direct the audience’s focus.

The production took place in the Robert Cohen Theater, configured in a three-quarter-thrust configuration. With only three rows of seats in each audience section (a total of about 85 seats per show), the experience was both intimate and different for every seat. It became immediately clear during initial talks that the show would be extremely music and sound cue-heavy, so I knew I wanted to design a simple sound delivery system. The main speaker positions consisted of Meyer Ultra-series loudspeakers, with a UMS-1P subwoofer. The team also agreed early on upon the use of small wireless speakers throughout the props and set pieces to localize certain sound cues or to create the effect of a radio on-stage. For this setup, we purchased four Altec-Lansing IM237 battery-powered speakers to combine with UCI’s Shure PSM-900 In-Ear Montor system. The content played back through Qlab 3 and into a Yamaha LS9-32, allowing me to route a couple of sends from Qlab to some of the console’s built-in reverb effects. I also decided, in conjunction with lighting designer Stacie Marie O’Hara, to trigger certain light cues with Qlab via a MIDI connection.

Those interested can peruse my system paperwork HERE.

In initial discussions, we decided as a team to create a build of tension and anticipation throughout the show that culminated in the reveal of the angel at the very end. Mark and I decided early on to root the earliest sound and music cues in reality and to slowly expand the soundscape into a more and more otherworldly and non-diagetic style throughout the show. The shape of the space, in combination with my speaker placements, helped facilitate this illusion. Having positions in front, above, and behind the audience, as well as upstage and in the on-stage practical speakers, meant that I could easily define a space and source for the sound and music based on the scene—from a focused point (e.g., Harper’s radio) to a nebulous, reverberant, cerebral space (e.g., Harper/Prior’s shared dream).

The process of discovery and creation on this show began in early October and continued full-force until opening night. I consider it incredibly fortunate that composer Mark Caspary and I have collaborated together before, as we have already developed a language and an understanding of each other’s working styles. Despite our respective titles in the program, Mark and I produced most of the sound elements and music together. This took advantage of the power of two brains over one, but also ensured that we were always up to speed with one another’s progress and creative decisions.

With such an enormous show, it was imperative that the design team stays on top of all changes to the designs. I communicated significantly with Stacie to make sure that lighting and sound gestures worked harmoniously, and to program Qlab’s MIDI light cues with accuracy. David Phillips (scenic) and I kept in touch to track locations of props and furniture in which I hid a wireless micro-speaker. Leanna Moore (costumes) and I made sure that Hayley Palmer, the actress playing the Angel and Emily the nurse was comfortable wearing a body mic during two key scenes in Act III. Our collective designs went through many drafts, with each design undergoing at least one major revamp along the way.

Angels was an immense undertaking for all and I’m very proud of the work that was done. Team sound worked seamlessly well together (including Tariq Malik and Gabriel Barriga on audio crew). Congratulations to all on a fantastic run!

To hear sound clips from the show, please visit my web-based portfolio.

Matt Glenn
Sound Designer
MFA Class of 2014
www.mgsounddesign.com

Wednesday, February 15, 2012

Nighttime Recording of the [Haunted??] Claire Trevor Theater



Over the past month, I have had the pleasure of spending many hours in the Claire Trevor Theater, including four all-night designfests during tech for The Merchant of Venice. Amidst my near-hallucinatory exhaustion, I became very aware (or perhaps convinced myself) that the CTT comes to life at night—at least sonically. One notable “feature”, which actually plagued a couple of the dress rehearsals for Merchant, is the air pressure difference between the inside of the theater and the outdoors. When the correct combination of entrance doors are left open, the air travels very quickly through the doors and creates and eerie humming sound. It's somewhat similar to the use of wind whistling through open doors in David Fincher’s The Girl with the Dragon Tattoo movie, but on a larger scale. 

So I got to thinking that someone ought to record Claire’s diverse sound palette and expansive reverberant space. I got my trusty Sound Devices 702 and a couple of mics and headed in at 11:30 PM on one night. I recorded everything I could get my hands on for about 3 hours: the enormous loading bay door, the incredible booming bass of the concrete stairwell to the catwalks, a chainlink fence of a gear cage, and all sorts of activity in the catwalks including footsteps and various bangs.

Ironically, I was unfortunately unable to capture the air pressure difference sound — I was pretty tired by 2:30AM and I couldn't figure out what combination of doors to open... Bucket list!

I've uploaded a COMPILATION of the recordings that I edited together quickly (I have the full set of edited effects available upon request).

Enjoy the spookies!
Matt Glenn

Wednesday, March 23, 2011

Announcing the MFA class of 2014!

We are immensely pleased and proud to announce our next incoming class of MFA sound designers. Matt Glenn and Josh Fehrmann have accepted our offers and will be starting at UCI this fall.

Josh is currently at Sam Houston State University in Houston, TX. Among his recent achievements he won the 2011 Kennedy Center American College Theatre Festival - Barbizon Award for Outstanding Sound Design for his design and composition work on Dead Man's Cell Phone at SHSU (as well as being entered in the KCACTF national competition). You can find out more about Josh at his website: http://www.tinyurl.com/fehrmann

Matt hails from the University of Michigan at Ann Arbor where he is finishing his degree in the School of Music, Theatre and Dance with a focus in Sound Engineering. (Someday soon he will send us bio info and a photo and I can remove this stolen placeholder content!) You can find out more about Matt at his website: http://www-personal.umich.edu/~mrglenn/

We are sure you will seeing and hearing a lot more from these incredibly talented designers.