Wednesday, October 26, 2011

Field Trip to Harman!

It's a week full of field trips for my Trends in Modern Sound Design class! We did Sony Games on Monday, and today we drove up to Northridge to check out the Harman/JBL facility. Our call time at the plant was 8.30, and because they had to drive all the way through LA, the students left plenty of time for traffic. Of course, because they did that, traffic was light, and they got to Northridge with plenty of time to spare. So, we found a diner:

Matt, Patricia, Beth, Josh, and Stephen (Jeff couldn't make it and Kyle was ill)

When we got to Harman, Dr. Sean Olive took us around. Dr. Olive designs all of the listening and testing facilities and tests that Harman uses to measure subjective response to the products. Here he is showing Matt and Josh one of the test cars that Harman uses to evaluate automotive sound systems:

How many bodies can you fit in here?

After the tour, Dr. Olive sat us down for a few tests. The first was to see how well we connected 'good' sound to 'lossless' sound. It was a double-blind test to see whether we could identify mp3 or pcm audio (we all did well, thankyouverymuch).

The second test was much more subjective, and it involved evaluating loudspeakers in a double-blind listening environment. Both experiments were interesting, and we're glad that we could provide additional information to Dr. Olive and his research.

Another great field trip! Next week: back to the classroom!


Tuesday, October 25, 2011

Field Trip to Sony Games!

My Drama 255: Trends in Modern Sound Design class recently took a trip down to Sony Games in San Diego to tour the facility and meet with Kurt Kellenberger, one of the sound designers who works at the studios there. We met at 7am (in the morning!) to carpool down in morning traffic, and Kurt met us there. He started with a tour, showing us his private studio space, the foley room, and a large library of foley props before sitting us down in one of the mixing suites for a talk:
(Kurt pauses. Students smile. Loudspeakers loom.)

Kurt came to Sony from a theatre career, so he was able to talk about the specifics of making the transition from theatre to games. A lot of the thought process is similar, but there were some key (and surprising) differences about the game world. The students had lots of questions, especially Jeff, who is a gamer himself could ask specific questions.

Everyone had a great time, and we're looking forward to the possibility of having Kurt come up to UCI to talk more and check out our world of sound!

Wednesday, October 12, 2011

Sinan Zafar: Honors in Sound Design

Mike and I (and the Design program in general) are pleased to announced that we have a new Honors in Sound Design student: Sinan Zafar:


Sinan comes to UCI from Cupertino, CA, and has a background in performance (specifically musical theatre). Since coming to UCI, he's advanced so far as a designer that he regularly takes graduate level coursework and is designing on the mainstage this season at UCI (you can hear his work coming up in The Misanthrope and in Hello, Again). We're proud of him, not only for his own accomplishments, but that he is our first Honors in Sound Design student EVER!

Congratulations Sinan!

Meyer Constellation Tuning

Intrepid MFA student Patricia Cardona wanted, for her design for Waiting for Godot, to use the Meyer Constellation system that we own here at UCI. The Constellation system uses VRAS (Variable Room Acoustic Simulation) technology to alter the acoustic properties of a room. UCI owns a portable system, and it gets used in a few shows per year. The last time we had any Constellation/VRAS training, however, was before any of our current students were here at UCI, so it was time to ask Meyer to provide some training. Fortunately, Mac Johnson at Meyer was excited to come down with some colleagues to help us learn how to take advantage of the Constellation system.

The Meyer visit lasted over three days. On Sunday, Mac and Pierre Germain came in to do some secret math to make the room sound natural. Patricia, Stephen, BC, and I were on-hand to help them out, but due to the proprietary nature of the techniques, we weren't allowed to be in the room to watch the magic happen.

On Monday, we took a break from work on Waiting for Godot, but Mac visited my Trends in Modern Sound Design class to talk about his life before and after his being hired by Meyer. Mac regaled us with tales of the road and more than a few words of wisdom about high standards, interpersonal communication, and professional flexibility/adaptability. On Monday night, we met for libation and mirth.


Tuesday morning, bright and early, we met back at the Robert Cohen Theater to get cracking on giving the Constellation System some personality. Pierre had done a terrific job of making the room sound natural, and now we welcomed Steve Ellison, who gave a primer in the parameters and power of the Constellation System. Steve walked us through the interface and helped Patricia create a few presets to get her started as she heads into tech this weekend.

Here's Steve and Mac on the set of Waiting for Godot:
And Steve with some of our MFA students, probably rapt with attention as Mac activated the room with his mellifluous baritone voice.

It was an exceptional session! I've used VRAS a few times in my work over the past few years, but I feel like I understand it now at a level that I had not been able to understand before. I can't wait to try using it again soon, and I know that many of the students feel the same way!

Tuesday, October 11, 2011

Monday Margaritas (and special guests!)


You've probably read about it already on this blog, but every Monday we all get together to celebrate anything and everything. This week we were honored to have Mac Johnson (Education Program Coordinator for Meyer Sound) join us! And... alum Joe Wilbur also dropped by. This picture was taken before things disintegrated... but we won't discuss that here ;)

In face order from left to right: Josh Fehrmann (MFA1), Sinan Zafar (BFA4), Joe Wilbur (alum), Vinnie Olivieri (legendary), Mac Johnson (Meyer), Matt Glenn (MFA1), Beth Lake (MFA3), Jeff Polunas (MFA3), Stephen Swift (MFA2), Patricia Cardona (MFA2), BC Keller (sound supervisor)


Darron West drops by

Last week, Broadway sound designer Darron West came by to talk to Vinnie's Trends in Modern Sound Design class. Darron is back on Broadway this week in tech for David Henry Hwang's Chinglish - opening soon at the Longacre Theatre.


Saturday, October 1, 2011

Thank you science!

A 29-year old woman hears her own voice for the first time:



A baby hears his mother's voice for the first time (thanks to cochlear implants):



The world keeps getting cooler.

Tuesday, September 27, 2011

T.E.D. on Sound

Hey folks,
A couple short videos from the folks at T.E.D. on sound:
Four Ways that Sound affects us
and
Shh! Sound health in 8 steps

Some interesting things to think about that might help you somewhere down the road.



(here are the links, in case the embedded ones above don't work)
http://www.ted.com/talks/julian_treasure_the_4_ways_sound_affects_us.html

http://www.ted.com/talks/julian_treasure_shh_sound_health_in_8_steps.html

Wednesday, September 14, 2011

Prop Phone!

(crossposted from my personal blog)

(I don't usually post twice in one day, but this is a bit of a big deal.)

It's tough to fake a mobile phone on stage.

In the old days of wired phones, there were some great options. Tele-Q boxes worked well, as did specials/recordings and hiding bells in secret places. Mobile phones, on the other hand, are much trickier. The tele-q option doesn't work, because there is no base station. Hiding specials doesn't work very well either, because people carry their phones with them, making the sourcing very tough. Plus, if you want get picky, the sound of a phone ringing varies dramatically as you pull the phone out of your pocket, purse, etc. That's a complex change that is tough to replicate.

I'm happy to announce that a friend (and former student) of mine has written an iPhone/iPad/iPod app called PropPhone that lets you use one iDevice to control the play/pause of audio on another iDevice. You can use the 'controller' device to send those triggers to the 'prop' device, and as you do it, the 'prop' device will change screen images to replicate an incoming phone.




Not only can you use it for phone rings, but if you attach it to a battery-powered loudspeaker, you have a very cheap wireless special (not including the cost of the iDevice, of course).

Here are some other things to note:
  • The audio does NOT stream from one device to another. The audio files themselves live on the 'prop' device. This cuts way down on lag.
  • Currently, you can only choose the sound file from the 'prop' phone, not from the 'controller' phone.
  • This is the very first version of the app, so expect big changes to happen as the developer gets feedback.
This is a great thing for our industry - something that we've been trying to solve for a long long time. I'm looking forward to using it soon in production! $2.99 well-spent!

The Whole World Blind: recording session

Yesterday, I spent much of the day at an un-named art museum in LA, recording sound for The Whole World Blind, a sound-art piece I'm working on with Roxanne Varzi, an anthropologist here at UCI. The piece is about removing the visual stimulation of war photography. Instead of viewing a photograph and hearing a curator talk about it, we've removed the photograph entirely. Instead, the audience will be blindfolded and just hear the curation. No visuals - only audio.

Of course, this creates a great opportunity for sound design, but neither Roxanne nor I wanted to get super heavy-handed. Instead, we're taking a fairly restrained approach. For each of the ten photographs the curator describes, we've created a design that uses the sounds typical to a museum to create a psychologically-underscoring design. Maybe a cellphone interrupts the curator's speech about focus. Footsteps on an outdoor path echo the cobblestones in another photograph. Nothing big and dramatic, but lots of small elements designed to support the images (which we never see).

To make these recordings, we set up a binaural microphone system at the museum and staged the events of each photograph individually. A number of current and former students (including first-year sound designer Matt Glenn and second-year sound designer Stephen Swift) came out to help us with the session. Each scene was precisely planned out, with performers walking, dialing, photographing, talking, sniffling, coughing, etc. all on cue. Here's a shot of me talking everyone through the staging of the next scene.



Towards the end of the day, Roxanne and I sit down to talk through the last few scenes. Matt hangs out nearby, with his bag of shoes just out of camera shot.

The Whole World Blind will premiere at SoundWalk on 1 October 2011. If you're in the socal area, come check it out. It will also be presented in Berlin in mid-December.

Saturday, September 10, 2011

IATSE local USA-829 to represent sound designers on B'way

After a long series of discussions between Local-1, USA 829 and the Broadway League, an agreement has just been reached where 829 is now officially recognized as the sound design representative on Broadway. Having recently been through a Broadway show without representation by my union (as has Vinnie, too) I can tell you that this is long overdue. The next steps involve creating and ratifying a contract in writing. We are one huge step closer!

-Mike

how hummingbirds got their name

Given that I am dive-bombed weekly when changing the feeder in my yard, I am thoroughly convinced that hummingbirds are the most bad-ass bird, ounce-for-ounce, on the planet. It now turns out that they also have a sound design skill using their tail feathers as reeds. Apparently their name comes from this skill and not the humming of their wings. Check this out:


Maybe it's a tiny avian crush that I experience each week and not a death threat!

-Mike

Tuesday, September 6, 2011

Opening night!

Hey guys,

I am currently assisting on a show at the Geffen Playhouse which opens tomorrow night. It's an awesome show with a great design team, and a fantastic cast! If you get a chance, I highly recommend seeing it!

Here is a link!

Come see it!

Thursday, September 1, 2011

seven habits of highly effective sound people

Here is a link to an article in ProSoundWeb that I thought interesting, and some real good, basic advice.

Short answers are:
1. Excellent Organization
2. Continuous Learning
3. Good Attitude
4. Mentoring
5. People Skills
6. Technical Skills
7. Listening

But the details are what makes it a good article. Go read for yourself!

Tuesday, August 30, 2011

Push The Button @ SoundWalk

Push The Button, one of my projects (this one with Davin Huston (of Purdue U.) and Brad Berridge (of Williams College)) has a piece of sound art in this year's SoundWalk, a sound-art-festival in Long Beach, CA. Huston, Berridge, and I are going to install a piece called City Park, which had its premiere at the Prague Quadrennial in June.

I'm sure that ALL of the sound designers at UCI are looking forward to the event!

There's a bunch of great artists participating this year, and FLOOD, the organizers, made this promo video. Check it out!