Tuesday, September 27, 2011

T.E.D. on Sound

Hey folks,
A couple short videos from the folks at T.E.D. on sound:
Four Ways that Sound affects us
and
Shh! Sound health in 8 steps

Some interesting things to think about that might help you somewhere down the road.



(here are the links, in case the embedded ones above don't work)
http://www.ted.com/talks/julian_treasure_the_4_ways_sound_affects_us.html

http://www.ted.com/talks/julian_treasure_shh_sound_health_in_8_steps.html

Wednesday, September 14, 2011

Prop Phone!

(crossposted from my personal blog)

(I don't usually post twice in one day, but this is a bit of a big deal.)

It's tough to fake a mobile phone on stage.

In the old days of wired phones, there were some great options. Tele-Q boxes worked well, as did specials/recordings and hiding bells in secret places. Mobile phones, on the other hand, are much trickier. The tele-q option doesn't work, because there is no base station. Hiding specials doesn't work very well either, because people carry their phones with them, making the sourcing very tough. Plus, if you want get picky, the sound of a phone ringing varies dramatically as you pull the phone out of your pocket, purse, etc. That's a complex change that is tough to replicate.

I'm happy to announce that a friend (and former student) of mine has written an iPhone/iPad/iPod app called PropPhone that lets you use one iDevice to control the play/pause of audio on another iDevice. You can use the 'controller' device to send those triggers to the 'prop' device, and as you do it, the 'prop' device will change screen images to replicate an incoming phone.




Not only can you use it for phone rings, but if you attach it to a battery-powered loudspeaker, you have a very cheap wireless special (not including the cost of the iDevice, of course).

Here are some other things to note:
  • The audio does NOT stream from one device to another. The audio files themselves live on the 'prop' device. This cuts way down on lag.
  • Currently, you can only choose the sound file from the 'prop' phone, not from the 'controller' phone.
  • This is the very first version of the app, so expect big changes to happen as the developer gets feedback.
This is a great thing for our industry - something that we've been trying to solve for a long long time. I'm looking forward to using it soon in production! $2.99 well-spent!

The Whole World Blind: recording session

Yesterday, I spent much of the day at an un-named art museum in LA, recording sound for The Whole World Blind, a sound-art piece I'm working on with Roxanne Varzi, an anthropologist here at UCI. The piece is about removing the visual stimulation of war photography. Instead of viewing a photograph and hearing a curator talk about it, we've removed the photograph entirely. Instead, the audience will be blindfolded and just hear the curation. No visuals - only audio.

Of course, this creates a great opportunity for sound design, but neither Roxanne nor I wanted to get super heavy-handed. Instead, we're taking a fairly restrained approach. For each of the ten photographs the curator describes, we've created a design that uses the sounds typical to a museum to create a psychologically-underscoring design. Maybe a cellphone interrupts the curator's speech about focus. Footsteps on an outdoor path echo the cobblestones in another photograph. Nothing big and dramatic, but lots of small elements designed to support the images (which we never see).

To make these recordings, we set up a binaural microphone system at the museum and staged the events of each photograph individually. A number of current and former students (including first-year sound designer Matt Glenn and second-year sound designer Stephen Swift) came out to help us with the session. Each scene was precisely planned out, with performers walking, dialing, photographing, talking, sniffling, coughing, etc. all on cue. Here's a shot of me talking everyone through the staging of the next scene.



Towards the end of the day, Roxanne and I sit down to talk through the last few scenes. Matt hangs out nearby, with his bag of shoes just out of camera shot.

The Whole World Blind will premiere at SoundWalk on 1 October 2011. If you're in the socal area, come check it out. It will also be presented in Berlin in mid-December.

Saturday, September 10, 2011

IATSE local USA-829 to represent sound designers on B'way

After a long series of discussions between Local-1, USA 829 and the Broadway League, an agreement has just been reached where 829 is now officially recognized as the sound design representative on Broadway. Having recently been through a Broadway show without representation by my union (as has Vinnie, too) I can tell you that this is long overdue. The next steps involve creating and ratifying a contract in writing. We are one huge step closer!

-Mike

how hummingbirds got their name

Given that I am dive-bombed weekly when changing the feeder in my yard, I am thoroughly convinced that hummingbirds are the most bad-ass bird, ounce-for-ounce, on the planet. It now turns out that they also have a sound design skill using their tail feathers as reeds. Apparently their name comes from this skill and not the humming of their wings. Check this out:


Maybe it's a tiny avian crush that I experience each week and not a death threat!

-Mike

Tuesday, September 6, 2011

Opening night!

Hey guys,

I am currently assisting on a show at the Geffen Playhouse which opens tomorrow night. It's an awesome show with a great design team, and a fantastic cast! If you get a chance, I highly recommend seeing it!

Here is a link!

Come see it!

Thursday, September 1, 2011

seven habits of highly effective sound people

Here is a link to an article in ProSoundWeb that I thought interesting, and some real good, basic advice.

Short answers are:
1. Excellent Organization
2. Continuous Learning
3. Good Attitude
4. Mentoring
5. People Skills
6. Technical Skills
7. Listening

But the details are what makes it a good article. Go read for yourself!

Tuesday, August 30, 2011

Push The Button @ SoundWalk

Push The Button, one of my projects (this one with Davin Huston (of Purdue U.) and Brad Berridge (of Williams College)) has a piece of sound art in this year's SoundWalk, a sound-art-festival in Long Beach, CA. Huston, Berridge, and I are going to install a piece called City Park, which had its premiere at the Prague Quadrennial in June.

I'm sure that ALL of the sound designers at UCI are looking forward to the event!

There's a bunch of great artists participating this year, and FLOOD, the organizers, made this promo video. Check it out!

Tuesday, August 16, 2011

The UK Association of Sound Designers

Our peers across the pond have just created a brilliant collective. The Association of Sound Designers is a new professional association that represents the combined interests of sound designers - professional and student - from across the UK.

http://www.associationofsounddesigners.com/

It's not a union and not the technical standards police... rather it looks like a group of people who care and wish to connect. I wish them the best of luck... and I hope something like this will brew soon in our great land, too.

Cheers to all of you in the UK!

Monday, August 8, 2011

Theaterworks: The Understudy

I'm wrapping up a week-and-a-half residency in Hartford CT, where I've been working on TheaterWorks's production of Theresa Rebeck's The Understudy. The play is a terrific piece about a put-in rehearsal for an understudy on a Broadway production of a long lost Kafka play. The piece takes place in real time, and there are only three characters (the understudy, the stage manager, and the movie star). Theresa Rebeck is a talented writer (I've designed the premiere of a couple of her shows), and I find her work to be smart, slick, and terrifically funny. This play is certainly all of those things.

As the understudy rehearsal progresses, the characters move back and forth between rehearsing scenes from the Kafka play and conversations about the play (and each other - there's no shortage of interpersonal drama). As we move in and out of the scenes, there are lighting and sound cues to help guide us. Additionally, there is a fourth character, an unseen woman named Laura who controls lights, sound, and deck automation. She's having a bad day and can't seem to keep up with what scene she should be in. As such, she is continually triggering the wrong cues, leaving the actors to rehearse out of order, on incomplete sets, etc.

The biggest challenge of the play for me was to use the 'sound design' of the Kafka play to help support Rebeck's play. When we play a sound cue, it needs to not only fit the world of Kafka (which can be indelicately summarized as dark and brooding), but it also needs to fit this quirky comedy that Rebeck wrote. The design, in effect, needs to be both dark, brooding, and comedic.

I approached this challenge in a few ways. The first was to seek out music for the design that was 'Kafka' in tone but 'Rebeck' in rhythm. For example, one big sound moment features a huge string orchestra piece. The orchestra plays a four-phrase piece, and each phrase has a pregnant pause between it. The music itself is dark and huge, but the gaps between the gesture allow the actors to try to speak over the music. Each time a music gesture ends, the characters start talking. Then, they get interrupted by another music gesture. We create the idea that the characters are trying their best to work, but are overwhelmed by the unstoppable machinery of the technology.

Another way we addressed this challenge was to give the automation a personality. Much of the automation of the 'Kafka' play is actually executed manually by the theater staff, and on the first day of tech rehearsals, we discovered that the manual machinery was actually too quiet. There's something about the sound of automated machinery (a low drone/hum) that helps to underscore the ceaselessness of the world, so on the first day of tech, we decided to try adding in a bit of automation hum whenever the machinery moved. It worked really well - the machinery ended up having a more threatening personality, which worked really well in the play. As the play progressed, the sound of the machinery increases slightly, to underscore the characters' exasperation with Laura and her poor performance.

(as a side note, I should point out that the machinery sound idea wasn't mine - it initially came from the set designer, Luke Hegel-Cantarella, who heads the scenic design program here at UCI. Go go go collaboration!)

There were a couple of other interesting details of this production that I enjoyed. There's a section where the stage manager goes backstage and talks to the cast over a voice-of-god mic. The woman playing the stage manager is a trained singer with a lot of microphone experience, but we asked her to act as if she had very poor experience. She moved towards and far from the mic, making her volume fluctuate. She sighed deeply into the mic, causing a 'whoosh' of air to rush over the diaphragm, which sounds nasty. On the technical end, I boosted her low end (har har har) to make her sound more boomy, and I kept her volume pretty loud to be a bit overwhelming. It made for a great moment in the play.

If you're in Hartford, check this play out! It runs until mid-September.

Last night, after the Sunday preview, I drove down to New London and the O'Neill Festival to see a friend, fellow sound designer Brad Berridge. Brad is currently in residence at the O'Neill for their Cabaret Series, and last night he mixed an incredible event featuring a number of stunning performers: Joel Silberman, Euan Morton, Allan Harris, Amanda McBroom, Andre DeShields, Gretchen Reinhagen, and Lillian Montevecchi. As any of our students will gladly tell you, I am not a huge music theatre fan, but this was a truly special night. All of the performances were terrific (Amanda McBroom's 'Baby' was a stunner, Euan Morton's Whitney Houston cover brought the house down and Joel Silberman's musicianship was masterful), but for me, the highlight was Andre DeShields. That. Man. Can. Sing.

(watch that last clip about 2 minutes in - The Viper's been in my head all day long)

Well, it LOOKS finished...


Some progress pics of the new studio. Nothing is wired up yet but it's starting to look like a studio...


And the edit suite...

Tuesday, August 2, 2011

Studio Update: wiring at a snail's pace

The wiring installer is now 2 months past the June 1 completion date -- but -- cables are actually being terminated and dressed (some of them, at least).



Friday, July 29, 2011

Plant echolocatability as an evolutionarily-selectable trait

This article in the LA Times talks about how certain plant have leaves that have developed to allow bat to locate them faster using echolocation. It's the same idea as using bright colors or plumage... just with SOUND!

Neato.


(I am the batman.)

Monday, July 25, 2011

Sleeping Beauty Wakes at La Jolla Playhouse


This past month, I was the Assistant Sound Designer of Sleeping Beauty Wakes, a new rock musical at La Jolla Playhouse, a Tony-Award Winning Theater. While there I had the privilege of working with Tony-Nominated Sound Designer, Leon Rothenberg. The sound system featured equipment we use here at UCI; Meyer UPQs and UPJs for the Main Left and Right, Meyer M1Ds for a line array center cluster. There was also a full range delay system of UPJs and M1D-Subs. Front Fills were also M1Ds.

While being in residence at La Jolla Playhouse, I had the opportunity to run SIM3 for two days as Leon, Associate Sound Designer, Dave Corsello (UCSD Sound Design Graduate) and myself tuned the sound system. When the actors came onstage for soundcheck they noticed how great things sounded. The Musical Director James Sampliner (of Broadway's Wedding Singer and Legally Blonde) noticed how clean the sound was too.

The show runs through August 21st, I've included the website to check out videos and music from the production.



Monday, July 11, 2011

New Freesound Recordings are up!

I finally finished the edit/upload/tag process for the recordings I made during my recent trip to Europe. There's not as much as I would have liked to post, but there's a bunch of unusual bits of Paris, Prague, and Rome for your enjoyment! Check it out here.