Earlier this
week we had D-Mitri training held in the Meyer Sound Design Studio. We’ve had
our D-Mitri modules for almost three years now and have used them in shows but
this was our first formal training on CueStation 5.4.0.
Martin Carrillo
taught our course and it was great to have a sound designer who frequently uses
CueStation in his designs help us navigate the software. We covered a lot of ground, from configuring
the system from scratch to making Spacemaps and programming a CueConsole. Some
of the cool things we learned include vamping and de-vamping by using a
commands subcue set to Wild Tracks type with the command “set loop counter” as
a handy way to trigger the completion of a loop. You can also trigger a command
to play cues from within a Wild Tracks deck which is very useful when events
need to happen in particular parts in time/music. Another awesome feature is
the ability to preview subcues when you have a subcue selected in the cue list
or cue library. Pressing the “Preview Subcue” button will pop up the
corresponding window for whatever subcue type information you have captured as
a visual way to check your work. As part of our lab time some of us refined our
Spacemap trajectories, played with looping in Wild Tracks, and Stephen and I
decided to program a “Vegas Mode” for the CueConsole! It was a great
opportunity to program a CueConsole and a lot of fun to make! Enjoy!
^Patricia
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